2021
DOI: 10.1109/access.2021.3110741
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A Cooperative Caching and Computing-Offloading Method for 3C Trade-Off in VR Video Services

Abstract: Virtual reality (VR) video services are becoming increasingly popular in Internet of Things (IoT) owing to its immersive experience. The realization of immersive experience relies on extremely large amount of data transmitted, restricting its application. To meet the transmission requirement of VR video services, this paper designs a user-centric network based on the mobile edge computing (MEC) framework, where the 2D/3D field of view (FOV) files can be cached and the projection process from 2D FOV to 3D FOV c… Show more

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Cited by 7 publications
(2 citation statements)
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References 25 publications
(40 reference statements)
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“…In [36], authors ignore routes (4) and ( 7) compared with the proposed work. Further, in [19], they ignore the route (5), while only [35] considers all eight service routes as in this paper. However, [35] does not consider a dynamically changing environment, only providing one instance problem.…”
Section: B Vr Service Routesmentioning
confidence: 99%
“…In [36], authors ignore routes (4) and ( 7) compared with the proposed work. Further, in [19], they ignore the route (5), while only [35] considers all eight service routes as in this paper. However, [35] does not consider a dynamically changing environment, only providing one instance problem.…”
Section: B Vr Service Routesmentioning
confidence: 99%
“…Since 2016, the virtual reality industry has been growing rapidly. But due to the high demand for local computing and rendering equipment, users are still mainly a few enthusiasts and VR business is difficult to serve ordinary users [1]. Cloud virtual reality (VR) is a cloud-based real-time virtual reality technology, which uses cloud servers instead of users' local computing devices [2].…”
Section: Introductionmentioning
confidence: 99%