2015 Digital Heritage 2015
DOI: 10.1109/digitalheritage.2015.7413896
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A contextualized educational museum experience connecting objects, places and themes through mobile virtual museums

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Cited by 11 publications
(9 citation statements)
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“…Wireless Communications and Mobile Computing in this exploration and research. This also puts a demand on the direction of basic museum research [18]. The use of natural user interfaces is best known by the Cleveland Museum of Art.…”
Section: Applications Of Virtual Realitymentioning
confidence: 99%
“…Wireless Communications and Mobile Computing in this exploration and research. This also puts a demand on the direction of basic museum research [18]. The use of natural user interfaces is best known by the Cleveland Museum of Art.…”
Section: Applications Of Virtual Realitymentioning
confidence: 99%
“…The larger group, education and tourism, includes 54% of the cases. On the education side of the category, Graf et al [42] interconnects venues, objects and stories to increase learnability in museums. In the same trend, Mikovec et al [57] use a serious games platform to acquire, present, interact and educate through CH data.…”
Section: Resultsmentioning
confidence: 99%
“…A study shows that information aesthetics in educational applications include information visualisation and generative art could contribute to learning experiences and support the learning technique [53]. Graf et al [54] mention that the learning process will improve memorability because it enables learners to reproduce images or concepts or repeat the exact words or contexts. Another study states that aesthetics elements and the usability of the system aim to motivate education or modify users' behaviour in improving their understanding on the learning process [55].…”
Section: A Research Question 1 (Rq1)mentioning
confidence: 99%