2008
DOI: 10.1109/mc.2008.73
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A Content-Centric Development Process Model

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Cited by 35 publications
(23 citation statements)
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“…In this work, we follow a modified eAdventure game development methodology [108], which describes a set of procedures and phases to follow using the eAdventure platform, allowing multidisciplinary teams to develop educational video games and game-based simulations. This methodology follows a document-based approach where content experts and game writers work together with programmers and artists using documents (e.g., game scripts) for describing the game.…”
Section: Development Of the Serious Gamementioning
confidence: 99%
See 1 more Smart Citation
“…In this work, we follow a modified eAdventure game development methodology [108], which describes a set of procedures and phases to follow using the eAdventure platform, allowing multidisciplinary teams to develop educational video games and game-based simulations. This methodology follows a document-based approach where content experts and game writers work together with programmers and artists using documents (e.g., game scripts) for describing the game.…”
Section: Development Of the Serious Gamementioning
confidence: 99%
“…For the development of the functional assessments presented below, we followed the steps proposed in the eAdventure methodology [108] (these steps are summarized in Table 1 It is worth noting that the team of neuropsychologists (JN, ART, MG) was able to use eAdventure on their own after receiving little training on the platform (less than 18 training hours) using the web tutorials and user manual (available at http://eadventure.e-ucm.es) along with posting questions in the community technical forum.…”
Section: Development Of the Serious Gamementioning
confidence: 99%
“…As a result, a common design approach is to attempt to combine the entertainment aspect of a game in the context of its cognitive activity (e.g., problem solving or learning) [31]. Moreover, such activities are often content-focused-that is, the primary focus is on the information content that should be delivered to the player-thus placing content at the heart of design (e.g., [32]). This tendency can be seen in many games that have desired cognitive goals (e.g., [11,[26][27][28]33,34]).…”
Section: Information Content and Representationmentioning
confidence: 99%
“…First, along with the <e-Adventure> platform, we have proposed a development methodology for the development of story-driven educational games [24]. This model allows the cooperation of multiple roles (e.g.…”
Section: A Increasing the Educational Value Decreasing The Developmmentioning
confidence: 99%