2003
DOI: 10.28945/2690
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A Conceptualised Framework for Edutainment

Abstract: Conventional technique of design in computer games normally use programming as the ultimate task for developing computer games. In this framework, the development of edutainment for developing computer games for kids will be spearhead towards educators. The development of this conceptualized environment will lead the users to build an applicatio n towards a distributed resource available to a group of children. The aim of this paper is to develop an edutainment framework to be used as a tool for nonprogramming… Show more

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Cited by 7 publications
(3 citation statements)
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“…This emphasis is explained by expressing digital games as rule-based systems that involve the player's struggle to reach a goal [9,11]. In addition, games are based on challenge and curiosity [54]. Additionally, it is stated that one of the seven intrinsic motivation features to guide the processes in game design is a struggle [20].…”
Section: Discussionmentioning
confidence: 99%
“…This emphasis is explained by expressing digital games as rule-based systems that involve the player's struggle to reach a goal [9,11]. In addition, games are based on challenge and curiosity [54]. Additionally, it is stated that one of the seven intrinsic motivation features to guide the processes in game design is a struggle [20].…”
Section: Discussionmentioning
confidence: 99%
“…Thus, the characteristics of edutainment should be highlighted to ensure that the provision of location-based edutainment meet the needs of the new generation. According to Rapeepisarn et al (2006), Hussain et al (2003) and Nemec and Trna (2007), there are several characteristics that reflect the design of edutainment. The characteristics are described in Table 1.…”
Section: Overview Of Edutainmentmentioning
confidence: 99%
“…However, limited research had been done on the characteristics of edutainment leisure attraction that satisfy the needs of the early childhood level especially preschool student in order for them to gain knowledge and enhance their development growth in out-of-school settings. White (2003) and Hussain et al (2003) had highlighted the characteristics of edutainment attraction. However, it does not being interpreted in terms of physical characteristic that will help in designing and providing attraction according to the needs of this new generation.…”
Section: Inquiry For Further Studymentioning
confidence: 99%