Proceedings of the 2017 1st International Conference on E-Education, E-Business and E-Technology 2017
DOI: 10.1145/3141151.3141158
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A Conceptual System Architecture for Motivation-enhanced Learning for Students with Dyslexia

Abstract: -Increased user motivation from interaction process leads to improved interaction, resulting in increased motivation again, which forms a positive self-propagating cycle. Therefore, a system will be more effective if the user is more motivated. Especially for students with dyslexia, it is common for them to experience more learning difficulties that affect their learning motivation. That's why we need to employ techniques to enhance user motivation in the interaction process. In this research, we will present … Show more

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Cited by 3 publications
(2 citation statements)
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References 25 publications
(43 reference statements)
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“…For example, Gooch et al have examined the use of gamification to motivate children with dyslexia, showing that gamification can enhance dyslexic children's learning motivation [1]. However, their study fails to address more aspects of motivation for dyslexic students in a big picture; additionally, educational games may be boring for the adults with dyslexia, though they may work well on dyslexic children [47,48], and also e-learning systems are more widely available than educational games. Therefore, we believe that research on e-learning systems based on users' motivation model to provide personalized motivational support has a wider range of users, which is in fact applicable to all generic users certainly including dyslexic users.…”
Section: Motivational Modeling In E-learning Systems and Technology Amentioning
confidence: 99%
“…For example, Gooch et al have examined the use of gamification to motivate children with dyslexia, showing that gamification can enhance dyslexic children's learning motivation [1]. However, their study fails to address more aspects of motivation for dyslexic students in a big picture; additionally, educational games may be boring for the adults with dyslexia, though they may work well on dyslexic children [47,48], and also e-learning systems are more widely available than educational games. Therefore, we believe that research on e-learning systems based on users' motivation model to provide personalized motivational support has a wider range of users, which is in fact applicable to all generic users certainly including dyslexic users.…”
Section: Motivational Modeling In E-learning Systems and Technology Amentioning
confidence: 99%
“…In recent years, more and more researchers have attempted to develop an understanding of how technology can enhance the effectiveness of teaching and learning interventions (Wang et al, 2017). E-learning has evolved into a key tool that can facilitate and enhance the progression of student's knowledge, skills and understanding (Nuttal, 2014).…”
Section: Introductionmentioning
confidence: 99%