2020
DOI: 10.51724/hjstemed.v1i1.4
|View full text |Cite
|
Sign up to set email alerts
|

A Conceptual Framework for Computational Pedagogy in STEAM education: Determinants and perspectives

Abstract: Computational Pedagogy is an instructional approach based on Computational Science and the Computational Experiment as well as on the CPACK model. Computational Science in Education engages students in computational modeling and simulation technology in alignment with the essential features of Inquiry based teaching and learning approach and the Computational Thinking dimensions (practices and skills). STEAM –content based epistemology- education is connected to Computational Pedagogy through the Computational… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1
1
1

Citation Types

0
13
0

Year Published

2020
2020
2024
2024

Publication Types

Select...
7
2
1

Relationship

3
7

Authors

Journals

citations
Cited by 25 publications
(14 citation statements)
references
References 58 publications
(41 reference statements)
0
13
0
Order By: Relevance
“…In this process, they will have to recall their earlier knowledge, make analyses or syntheses of data, hypotheses and at the same time to be able to understand human behaviour, as they will have to cooperate with other people and develop a team spirit. In other words, children through STEAM holistic education can develop their computational thinking, which is a mental process that involves the formulation of a problem and the expression of its solutions, in such a way that the individual can manage it effectively (Psycharis, 2018;Psycharis et al, 2020).…”
Section: Purpose and Aims Of Stem And Steam Educationmentioning
confidence: 99%
“…In this process, they will have to recall their earlier knowledge, make analyses or syntheses of data, hypotheses and at the same time to be able to understand human behaviour, as they will have to cooperate with other people and develop a team spirit. In other words, children through STEAM holistic education can develop their computational thinking, which is a mental process that involves the formulation of a problem and the expression of its solutions, in such a way that the individual can manage it effectively (Psycharis, 2018;Psycharis et al, 2020).…”
Section: Purpose and Aims Of Stem And Steam Educationmentioning
confidence: 99%
“…We can number some applications of computing such as internet of things, social networks, big data, artificial intelligence, robotics, video games, communications, smart phones, augmented reality, virtual reality, etc. The reality is that computer science is ubiquitous, so it is something to know, or at least a part of its applicability (Psycharis et al, 2020).…”
Section: Teaching Of Computer Programmingmentioning
confidence: 99%
“…Based on relevant literature review, there are differences as to which elements characterize a STEM educational intervention, and how should be applied. According to the most recent approaches, Boon Ng, S. (2019) and Psycharis, et al, (2020) the main pillars of the STEM approach are: interconnection to the Big Ideas (made up of Cross-cutting concepts) or Core Ideas, Transdisciplinary Approach and Linking school knowledge to everyday life problems. report that the STEM approach aims to help students develop evidential thinking in mathematics, design thinking in engineering, research in science and computational thinking in technology, all of which, although distinct and inter-dependent, are systemically connected through problem solving and experiential processes.…”
Section: Literature Reviewmentioning
confidence: 99%