2009
DOI: 10.1016/j.compedu.2008.10.008
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A computer game as a context for non-routine mathematical problem solving: The effects of type of question prompt and level of prior knowledge

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Cited by 102 publications
(65 citation statements)
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“…Students who received Polya questioning instruction outperformed those who received direct presentation instruction, indicating that conducting questioning prompts with the four stages of problem solving provides students with greater opportunity for reflection (Lee & Chen, 2009), which leaves them more time to focus on problem-solving activities. In this manner, Polya questioning instruction provides an effective learning scaffold for the instruction of geometry.…”
Section: Discussionmentioning
confidence: 99%
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“…Students who received Polya questioning instruction outperformed those who received direct presentation instruction, indicating that conducting questioning prompts with the four stages of problem solving provides students with greater opportunity for reflection (Lee & Chen, 2009), which leaves them more time to focus on problem-solving activities. In this manner, Polya questioning instruction provides an effective learning scaffold for the instruction of geometry.…”
Section: Discussionmentioning
confidence: 99%
“…Teaching strategies are another important factor affecting learning performance (Lee & Chen, 2008;Lee & Chen, 2009). Problem-solving strategies make up a large proportion of the studies on mathematics and science education (Crippen & Earl, 2007;Mayer, 1992).…”
Section: Mathematics Problem Solving and Learning By Questioning Promptsmentioning
confidence: 99%
“…One of the main advantages posited for question prompts is to improve students' metacognition (Chen and Bradshaw 2007;Davis 2003;Scardamalia et al 1989) by helping students draw inferences from their evidence and encourage their elaborative learning. However, much research has demonstrated that effectiveness of question prompts can vary according to individuals' abilities (e.g., prior knowledge, cognition and metacognition, and problem-solving skills) (Lee and Chen 2009), and different question prompts (i.e., procedural, elaborative, and reflective prompts) should be provided to different student (Ge et al 2005). One possible reason why the effect of question prompts to enhance metacognition is smallest is that most studies utilizing question prompts in this meta-analysis did not consider students' various level of prior knowledge and problemsolving skills.…”
Section: Implications For Researchmentioning
confidence: 99%
“…As shown in several studies, Sofoluwe (2007) suggested that the educational game can serve as a tool of learning for encouraging and motivating students learning within enjoyable environment. In the recent years, several researchers developed the educational game to support students' academic achievement, including mathematics (Lee and Chen 2009), language (Chen et al 2011), software programming (Connolly et al 2007), management education (Chen et al 2013;Kiili 2007), medical education (Moreno-Ger et al 2008), and sports education (Mueller et al 2010).…”
Section: Educational Computer Game and Gender Differencesmentioning
confidence: 99%