2014
DOI: 10.1109/tciaig.2013.2277051
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A Computational Model of Plan-Based Narrative Conflict at the Fabula Level

Abstract: Conflict is an essential element of interesting stories. In this paper, we operationalize a narratological definition of conflict and extend established narrative planning techniques to incorporate this definition. The conflict partial order causal link planning algorithm (CPOCL) allows narrative conflict to arise in a plan while maintaining causal soundness and character believability. We also define seven dimensions of conflict in terms of this algorithm's knowledge representation. The first three-participan… Show more

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Cited by 23 publications
(10 citation statements)
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References 24 publications
(32 reference statements)
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“…Since then, a branch of research has coalesced around using planning algorithms to model how people behave and reason about event sequences (Young et al 2013). These algorithms include computational models of important narrative phenomena such as time (Sacerdoti 1975), causality (McAllester and Rosenblitt 1991), intentionality (Riedl and Young 2010), conflict (Ware et al 2014), and belief (Teutenberg and Porteous 2015).…”
Section: Related Workmentioning
confidence: 99%
“…Since then, a branch of research has coalesced around using planning algorithms to model how people behave and reason about event sequences (Young et al 2013). These algorithms include computational models of important narrative phenomena such as time (Sacerdoti 1975), causality (McAllester and Rosenblitt 1991), intentionality (Riedl and Young 2010), conflict (Ware et al 2014), and belief (Teutenberg and Porteous 2015).…”
Section: Related Workmentioning
confidence: 99%
“…al. developed planning techniques to generate conflict in the plot [58]. This again involved creating a model of conflict, and then constraining the planner to enforce the presence of conflict in the resulting stories.…”
Section: B Constrained Plot and Manual Spacementioning
confidence: 99%
“…Story generators arose as the first AI planning algorithms were developed, such as TALE-SPIN (Meehan 1977) in which woodland creatures follow plans to satisfy basic needs. State-of-the-art planners solve multiagent coordination problems such that characters follow domain-independent rules to behave more believably (Riedl and Young 2010;Ware et al 2014).…”
Section: Introductionmentioning
confidence: 99%