2023
DOI: 10.1007/s11227-023-05103-8
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A compression-based memory-efficient optimization for out-of-core GPU stencil computation

Abstract: Stencil computation is an extensively-utilized class of scientific-computing applications that can be efficiently accelerated by graphics processing units (GPUs). Out-of-core approaches enable a GPU to handle large stencil codes whose data size is beyond the memory capacity of the GPU. However, current research on out-of-core stencil computation primarily focus on minimizing the amount of data transferred between the CPU and GPU. Few studies consider simultaneously optimizing data transfer and kernel execution… Show more

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Cited by 2 publications
(1 citation statement)
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“…2) On-the-fly Individual Checkpoint Compression: In this approach, the checkpoints are compressed one at a time at their source, i.e., the GPU HBM in our case, by the checkpointing runtime. This approach is widely used for accelerating data transfer for out-of-core stencil computations [22], reverse-mode adjoint computations [23], and reducing datastream intensity from scientific equipment, e.g., Advanced Photon source [24]. Therefore, we consider this approach as representative of state-of-the-art GPU-compression-enabled data movement techniques.…”
Section: B Compared Approachesmentioning
confidence: 99%
“…2) On-the-fly Individual Checkpoint Compression: In this approach, the checkpoints are compressed one at a time at their source, i.e., the GPU HBM in our case, by the checkpointing runtime. This approach is widely used for accelerating data transfer for out-of-core stencil computations [22], reverse-mode adjoint computations [23], and reducing datastream intensity from scientific equipment, e.g., Advanced Photon source [24]. Therefore, we consider this approach as representative of state-of-the-art GPU-compression-enabled data movement techniques.…”
Section: B Compared Approachesmentioning
confidence: 99%