Learning From Dynamic Visualization 2017
DOI: 10.1007/978-3-319-56204-9_1
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A Composition Approach to Design of Educational Animations

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Cited by 17 publications
(6 citation statements)
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“…However, both studies still employed an incidental approach, with movement not directly integrated into the learning process. Moreover, the movements were not only not aligned with the depicted content (task integration, Skulmowski & Rey, 2018), but they were also not aligned with the underlying processes needed for comprehension (e.g., predicting or imagining the dynamics, see De Koning & Tabbers, 2011;Lowe & Boucheix, 2017). To achieve a higher level of bodily engagement and task integration, future research could, for instance, require participants to perform specific bodily movements or gestures to imitate locomotion patterns (e.g., De Koning & Tabbers, 2013;Scheiter et al 2020).…”
Section: Limitations and Future Researchmentioning
confidence: 99%
See 1 more Smart Citation
“…However, both studies still employed an incidental approach, with movement not directly integrated into the learning process. Moreover, the movements were not only not aligned with the depicted content (task integration, Skulmowski & Rey, 2018), but they were also not aligned with the underlying processes needed for comprehension (e.g., predicting or imagining the dynamics, see De Koning & Tabbers, 2011;Lowe & Boucheix, 2017). To achieve a higher level of bodily engagement and task integration, future research could, for instance, require participants to perform specific bodily movements or gestures to imitate locomotion patterns (e.g., De Koning & Tabbers, 2013;Scheiter et al 2020).…”
Section: Limitations and Future Researchmentioning
confidence: 99%
“…In the object movement via the controller in the immersive VR, this entity is the virtual 3D-object, whereas in the camera movement via mouse interaction in the Desktop-VR condition, this entity is the invisible sphere on the computer screen that surrounds the 3D-models. To move and rotate these entities into a position that allows observing a particular perspective on the depicted dynamics of the fish model, it is necessary to build a dynamic mental model (e.g., Lowe & Boucheix, 2017), based on which the final perspective that the learner wants to see can be imagined. The change from the respective starting position of the perspective (either the fish model itself or its surrounding virtual sphere) to the desired output situation invokes the ability of mental rotation and, therefore, the visuospatial ability of the learners.…”
Section: Practical and Theoretical Implicationsmentioning
confidence: 99%
“…The main theoretical frameworks concerning human perception of animation are grounded in the principles of gestalt psychology [4][5][6], visual communication [6][7][8], the cognitive theory of multimedia learning [9], the cognitive load theory [10][11][12], and the animation processing model [13]. In this study, the terminology employed aligns with that of Bétrancourt and Tversky [7], who defined animation as ".…”
Section: What Is Animation?mentioning
confidence: 99%
“…Some researchers, in their attempts to explain the background cognitive processes, argue that learning with animations involves both perceptual and cognitive processing (Wagner & Schnotz, 2017). During the perceptual processing phase learners parse the dynamic flow into a sequence of elements and then, during the cognitive processing phase, build their mental models by realizing the whole picture (Lowe & Boucheix, 2017). Obviously, these phases are shifted, but not necessarily consecutive.…”
Section: Theoretical Backgroundmentioning
confidence: 99%