2021
DOI: 10.1037/bar0000208
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A comparison of variations of the good behavior game on disruptive and social behaviors in elementary school classrooms.

Abstract: The Good Behavior Game (GBG) is an effective classroom management procedure to reduce disruptive behavior. Delivering immediate corrective feedback contingent on each instance of disruptive behavior is one component of the GBG. Given the growing popularity of positive behavioral interventions, researchers developed the Caught Being Good Game (CBGG) where the corrective feedback component is replaced with the delivery of praise contingent on rule-following behavior. In the present study, we compared the GBG, a … Show more

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Cited by 4 publications
(1 citation statement)
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“…Indeed, similar patterns are observed in the GBG literature where many studies have examined the intervention, yet few manipulated the schedule of punishment in place during the game. One exception is a recent study by Wiskow et al (2021) where a “modified” GBG was compared to the traditional GBG and the CBGG. The modified GBG involved a variable interval schedule of punishment whereby the intervention agent would conduct a behavior check and give marks to teams where a member was breaking a class rule at that time.…”
Section: Introductionmentioning
confidence: 99%
“…Indeed, similar patterns are observed in the GBG literature where many studies have examined the intervention, yet few manipulated the schedule of punishment in place during the game. One exception is a recent study by Wiskow et al (2021) where a “modified” GBG was compared to the traditional GBG and the CBGG. The modified GBG involved a variable interval schedule of punishment whereby the intervention agent would conduct a behavior check and give marks to teams where a member was breaking a class rule at that time.…”
Section: Introductionmentioning
confidence: 99%