2017 IEEE 3rd VR Workshop on Sonic Interactions for Virtual Environments (SIVE) 2017
DOI: 10.1109/sive.2017.7901609
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A comparison between measured and modelled head-related transfer functions for an enhancement of real-time 3D audio processing for virtual reality environments

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Cited by 5 publications
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“…The delays are not just graphical -but also influence other senses (auditory to haptic resonating presences) (Wloka, 1995;Kühnapfel et al, 2000). Studies have shown the feasibility of remote virtual reality applications using conventional network infrastructures (depend on factors, such as, data volume, response time and number of users) (Suarez et al, 2017;Fong, 2017;Wada et al, 2016). The networking challenge of allowing dispersed people (across the world or galaxy) to seamlessly see, hear, and touch each other, as well as share real objects and equipment is one of the ultimate aims.…”
Section: Problems To Overcomementioning
confidence: 99%
“…The delays are not just graphical -but also influence other senses (auditory to haptic resonating presences) (Wloka, 1995;Kühnapfel et al, 2000). Studies have shown the feasibility of remote virtual reality applications using conventional network infrastructures (depend on factors, such as, data volume, response time and number of users) (Suarez et al, 2017;Fong, 2017;Wada et al, 2016). The networking challenge of allowing dispersed people (across the world or galaxy) to seamlessly see, hear, and touch each other, as well as share real objects and equipment is one of the ultimate aims.…”
Section: Problems To Overcomementioning
confidence: 99%