2018
DOI: 10.1007/s11469-018-9995-4
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A Comparative Study of Psychosocial Interventions for Internet Gaming Disorder Among Adolescents Aged 13–17 Years

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Cited by 21 publications
(26 citation statements)
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“…Of these, 144 studies were excluded due to not meeting inclusion criteria based on full-text articles, leaving 19 remaining studies. Of the 19, two studies did meet this paper’s inclusion criteria but were excluded from this network meta-analysis 33 , 34 because the consistency assumption between direct and indirect estimates was not met at the time of this study's consideration based on previous studies 35 , 36 . Therefore, a total of 17 studies were included in this network meta-analysis, covering a total of 745 participants 36 .…”
Section: Resultsmentioning
confidence: 99%
“…Of these, 144 studies were excluded due to not meeting inclusion criteria based on full-text articles, leaving 19 remaining studies. Of the 19, two studies did meet this paper’s inclusion criteria but were excluded from this network meta-analysis 33 , 34 because the consistency assumption between direct and indirect estimates was not met at the time of this study's consideration based on previous studies 35 , 36 . Therefore, a total of 17 studies were included in this network meta-analysis, covering a total of 745 participants 36 .…”
Section: Resultsmentioning
confidence: 99%
“…Furthermore, a greater rate of reduction in both IGD symptoms and gaming time was found in the IGD group than in the non-IGD group. Pornnoppadol et al [ 91 ] compared the efficacy of four psychosocial interventions in 104 adolescents with IGD and their parents. The interventions included the following: a 7-day residential camp (RC), an 8-session parent management training (PMT), RC combined with PMT, and basic psychoeducation.…”
Section: Resultsmentioning
confidence: 99%
“…However, the benefits were observed only in small samples and did not include controls. One study [ 91 ] demonstrated the superior efficacy of RC, PMT, and RC with PMT over basic psychoeducation, but its design was not randomized. One RCT [ 88 ] demonstrated that game-based educational intervention significantly decreased gaming time compared with general education, but the severity of IGD was not evaluated.…”
Section: Discussionmentioning
confidence: 99%
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“…In the following year, Pornnoppadol et al (2018) also conducted research on Therapeutic Residential Camp (S-TRC), Parent Management Training for Game Addiction (PMT-G), combined S-TRC and PMT-G, and basic psychoeducation (control). This study found that both S-TRC and PMT-G were effective psychosocial interventions for the ED and were superior to basic psychoeducation alone [18]. Meanwhile, Li et al investigated the efficacy of a new program to develop the game over intervention (GOI) based on parents, which was designed based on the framework of ecological systems theory and self-determination theory.…”
Section: Introductionmentioning
confidence: 99%