Proceedings of the 2019 ACM International Conference on Interactive Surfaces and Spaces 2019
DOI: 10.1145/3343055.3360758
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A Comparative Study of Hand Gesture Recognition Devices in the Context of Game Design

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Cited by 14 publications
(2 citation statements)
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“…The experience is configured as a progression of physical as well as cognitive actions. Numerous surveys have been carried out to evaluate the user experience related to such VR applications [37][38][39]. Hundreds of visitors were observed and interviewed in the different venues, taking into account both active and passive users.…”
Section: Holographic Theatre and Its Integration With Gesture-based Interactionmentioning
confidence: 99%
“…The experience is configured as a progression of physical as well as cognitive actions. Numerous surveys have been carried out to evaluate the user experience related to such VR applications [37][38][39]. Hundreds of visitors were observed and interviewed in the different venues, taking into account both active and passive users.…”
Section: Holographic Theatre and Its Integration With Gesture-based Interactionmentioning
confidence: 99%
“…The overall goal is to understand the body language and then create more functional and efficient human-computer interfaces. Application areas are vast; from driver support via hand-controlled cockpit elements [2], through to home automation with consumer electronics driven by gestures [3], gaming industry applications [4], interaction with virtual objects [5], and finally, technological support for people with disabilities [6]. Solutions available on the market are either limited, very simple, or have background and illumination requirements that are difficult to meet in real-life scenarios.…”
Section: Introductionmentioning
confidence: 99%