2014
DOI: 10.14569/ijacsa.2014.050510
|View full text |Cite
|
Sign up to set email alerts
|

A Comparative Study of Game Tree Searching Methods

Abstract: Abstract-In this paper, a comprehensive survey on gaming tree searching methods that can use to find the best move in two players zero-sum computer games was introduced. The purpose of this paper is to discuss, compares and analyzes various sequential and parallel algorithms of gaming tree, including some enhancement for them. Furthermore, a number of open research areas and suggestions of future work in this field are mentioned.

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1
1
1
1

Citation Types

0
1
0

Year Published

2014
2014
2024
2024

Publication Types

Select...
3
3
2

Relationship

1
7

Authors

Journals

citations
Cited by 10 publications
(4 citation statements)
references
References 14 publications
0
1
0
Order By: Relevance
“…Therefore, for better performance, it is attractive to use previous information that has already been got without searching again. Several most popular techniques based on this idea and discussed in this paper are iterative deepening, transposition table and refutation table, and killer heuristic and history heuristic [6].…”
Section: Enhancements Based On Results From Previous Searchingmentioning
confidence: 99%
See 1 more Smart Citation
“…Therefore, for better performance, it is attractive to use previous information that has already been got without searching again. Several most popular techniques based on this idea and discussed in this paper are iterative deepening, transposition table and refutation table, and killer heuristic and history heuristic [6].…”
Section: Enhancements Based On Results From Previous Searchingmentioning
confidence: 99%
“…The core property of minimal window search [6] is that to prove a subtree inferior is faster than to confirm its exact score. It is based on the supposition that the move that is going to be searched is the best move and other moves are inferior.…”
Section: Minimal Window Searchmentioning
confidence: 99%
“…To choose the best possible move, each of the two players (A and B) uses the MiniMax algorithm. The MiniMax algorithm is explained in (Elnaggar et al, 2014) and in (Kang et al, 2019). The Minimax algorithm is applied in two player deterministic games.…”
Section: Minimax Algorithmmentioning
confidence: 99%
“…Implementation of artificial intelligence and machine learning in mobile game applications requires utilizing the special search algorithms for optimize gaming decisions. Theoretical research in this field confirms relevance search optimization algorithms such as Minimax [1][2][3], Alpha-Beta Pruning [4], Greedy [5], PSO [6], suitable for such logic games.…”
Section: Introductionmentioning
confidence: 98%