2013
DOI: 10.1145/2508363.2508424
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A compact random-access representation for urban modeling and rendering

Abstract: Figure 1: Left: a city scene with 5,061 distinct buildings represented using our proposed Non-Uniform Textures (NUTs). The size of this digital model is 42 MB, compressible to 10.6MB PNG files. This model is rendered at 49 fps @ 1280 × 720 on an NVidia GTX580 GPU. An equivalent mesh-based model has 671 million triangles (37GB). Right: a much larger European-style city with 40,400 distinct buildings. This model consists of NUTs (229MB) and a complementary mesh (300MB) for roof structures. The total PNG-compress… Show more

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Cited by 10 publications
(8 citation statements)
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References 27 publications
(30 reference statements)
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“…Parallel generation is especially useful in an urban context, with scenes with high complexity and detail. The work of LARS KRECKLAU et al used GPU-accelerated generation in the context of generating and rendering highly detailed building facades [45]; the work of ZHENGZHENG KUANG et al proposes a memory-efficient procedural representation of urban buildings for real-time visualization [46].…”
Section: Shape Grammarsmentioning
confidence: 99%
“…Parallel generation is especially useful in an urban context, with scenes with high complexity and detail. The work of LARS KRECKLAU et al used GPU-accelerated generation in the context of generating and rendering highly detailed building facades [45]; the work of ZHENGZHENG KUANG et al proposes a memory-efficient procedural representation of urban buildings for real-time visualization [46].…”
Section: Shape Grammarsmentioning
confidence: 99%
“…For example, gradient calculations, environmental lighting and soft shadows can be used to significantly enhance the border effect (Engel et al, 2006); bounding volume hierarchy (BVH), adaptive sparse voxel octree (SVO), out-of-core rendering techniques (Richter & Döllner, 2014) and texture compression can be used to improve memory efficiency (Kämpe et al, 2013;Novák & Dachsbacher, 2012). Recently, a nonuniform texture (NUT) has been reported for modelling and visualisation at an urban scale (Kuang, Chan, Yu, & Wang, 2013). In contrast to their top-to-bottom level division, we are more concerned with semantic integrity in a small-scale environment.…”
Section: Memory Considerations and Boundary Enhancementsmentioning
confidence: 99%
“…Parallel generation is especially useful in an urban context, with scenes with high complexity and detail. The work of LARS KRECKLAU et al (2013) used gpu accelerated generation in the context of generating and rendering high detailed building façades; the work of ZHENGZHENG KUANG et al (2013) proposes a memory-efficient procedural representation of urban buildings for real-time visualization.…”
Section: Split Grammarsmentioning
confidence: 99%