2015
DOI: 10.1007/978-3-319-21996-7_37
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A Collaborative Human-Robot Game as a Test-bed for Modelling Multi-party, Situated Interaction

Abstract: In this demonstration we present a test-bed for collecting data and testing out models for multi-party, situated interaction between humans and robots. Two users are playing a collaborative card sorting game together with the robot head Furhat. The cards are shown on a touch table between the players, thus constituting a target for joint attention. The system has been exhibited at the Swedish National Museum of Science and Technology during nine days, resulting in a rich multi-modal corpus with users of mixed … Show more

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Cited by 5 publications
(3 citation statements)
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References 6 publications
(12 reference statements)
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“…Robotic heads (Mero, Furhat) instead focus on the importance of facial signals in communication (e.g., lip, eye and eyebrow movements to signal attention and emotions) and language learning (e.g., lip movements for pronunciation training). The Furhat robot, which is used in the present study, is uniquely anthropomorphic and expressive in comparison with other robots and has previously acted as e.g., host in competitive or collaborative quiz games (Skantze, Johansson, & Beskow, 2015), companion to autism children, detector of early signs of dementia (Jonell, Mendelson, & Storskog, 2017), or simulated Alzheimer patient (Kanov, 2017).…”
Section: Robot Typesmentioning
confidence: 99%
“…Robotic heads (Mero, Furhat) instead focus on the importance of facial signals in communication (e.g., lip, eye and eyebrow movements to signal attention and emotions) and language learning (e.g., lip movements for pronunciation training). The Furhat robot, which is used in the present study, is uniquely anthropomorphic and expressive in comparison with other robots and has previously acted as e.g., host in competitive or collaborative quiz games (Skantze, Johansson, & Beskow, 2015), companion to autism children, detector of early signs of dementia (Jonell, Mendelson, & Storskog, 2017), or simulated Alzheimer patient (Kanov, 2017).…”
Section: Robot Typesmentioning
confidence: 99%
“…Based on these requirements, we decided to adapt the Card Game multi-party interaction setup (Skantze et al, 2015). The Card Game setup is a test-bed designed for studying single and multi-party interactions between a robot and human participants.…”
Section: Study: Affective Image Sorting Gamementioning
confidence: 99%
“…Our GCS was tested with the Card Game scenario, which is a test-bed specifically designed for studying multi-party interactions involving joint attention to objects [30]. The Card Game setup consists of a Furhat robot [31], a touchscreen and up to two players, as seen in Fig.…”
Section: Test-bed: Card Gamementioning
confidence: 99%