2019
DOI: 10.1007/978-3-030-12453-3_122
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A Classification Model for Serious Games Used in Museums, Galleries and Other Cultural Sites

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Cited by 2 publications
(3 citation statements)
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“…In the cultural heritage field and especially for museums, games are considered an effective tool to motivate visitors and provide engaging and memorable user experiences [11,12]. Various applications and approaches have been developed in order to communicate and safeguard cultural heritage [13] and to study fundamental concepts and features such as presence, immersion [14], visitors profiling and museum advertising [11].…”
Section: Cultural Heritage and Gamesmentioning
confidence: 99%
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“…In the cultural heritage field and especially for museums, games are considered an effective tool to motivate visitors and provide engaging and memorable user experiences [11,12]. Various applications and approaches have been developed in order to communicate and safeguard cultural heritage [13] and to study fundamental concepts and features such as presence, immersion [14], visitors profiling and museum advertising [11].…”
Section: Cultural Heritage and Gamesmentioning
confidence: 99%
“…SGs can effectively communicate cultural heritage by experiences that combine learning and entertainment, trigger interest, motivate further engagement with cultural heritage [29] and help visitors gain experience and knowledge [12,30]. They place emphasis on historical reconstruction, on cultural and heritage awareness, on history education, on museum visits, on Intangible Cultural Heritage (ICH) safeguarding and transmission [6,8].…”
Section: Serious Games In Cultural Heritagementioning
confidence: 99%
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