2014
DOI: 10.1007/978-3-319-10840-7_45
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A CBR-Based Game Recommender for Rehabilitation Videogames in Social Networks

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Cited by 9 publications
(4 citation statements)
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“…The study included comparisons to kNN (cosine) trained on the latent SVD factors, the standard kNN with somewhat small neighbourhood sizes, and random or most popular recommendations. The third study [21] investigated a new case-based disability rehabilitation recommender, which is a type of content recommender. The content was based on game descriptions combined with social network information and questionnaire answers of the users.…”
Section: Related Workmentioning
confidence: 99%
“…The study included comparisons to kNN (cosine) trained on the latent SVD factors, the standard kNN with somewhat small neighbourhood sizes, and random or most popular recommendations. The third study [21] investigated a new case-based disability rehabilitation recommender, which is a type of content recommender. The content was based on game descriptions combined with social network information and questionnaire answers of the users.…”
Section: Related Workmentioning
confidence: 99%
“…In 2015, Mahmoud et al presented a recommender system for rehabilitation of people with disabilities, specifically for spinal cord injuries [30]. Catalá et al 2014, developed EDIT, a recommender system of games for disabled and elderly people [31]. EDIT collects information from patients and shows them a list of rehabilitation games appropriate to their disability.…”
Section: Related Workmentioning
confidence: 99%
“…At present, CBR has been widely used in AI, and it has become a new methodology of problem solving and learning [10]. With the gradual maturity of theories and methods, the applications of CBR have been extended to various fields, including medical treatment [11,12,13,14,15], planning [16,17], assessment [18,19], forecast [20,21], game [22], recommendation system [23], management [24] and so on [25,26].…”
Section: Introductionmentioning
confidence: 99%