2018 IEEE Games, Entertainment, Media Conference (GEM) 2018
DOI: 10.1109/gem.2018.8516520
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A Case Study of User Experience on Hand-Gesture Video Games

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Cited by 7 publications
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“…The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%
“…The validity and reliability of the questionnaire was established after many surveys [22] and in recent years it has been used to measure UX in many studies involving serious games [23][24][25][26][27][28]. In some cases of serious games assessed with UEQ, the game controller was the leap motion device [29][30][31].…”
Section: User Experience Questionnaire (Ueq)mentioning
confidence: 99%