2023
DOI: 10.4018/978-1-6684-9166-9.ch004
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A Case Study of Developing Educator Digital Competences With Serious Game Design

Abstract: The chapter presents a case study on the implementation of the SADDIE method, combined with the utilization of a project management tool, in the collaborative learning process of developing an educational computer game to enhance educator-specific digital competences defined in DigCompEdu. The activities in each phase of the method are presented throught the work result of three groups of students each developing their own educational game on a selected topic from computer science. Authors also provide a detai… Show more

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