2021
DOI: 10.1080/15546128.2021.1971128
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A Case Study Evaluating Youth Acceptability of Using the Connect – a Sexuality Education Game-Based Learning Program

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Cited by 4 publications
(5 citation statements)
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“…Game-based learning (GBL) has been used to teach and engage youths and children about health [ 94 ]. Games are multidimensional structured systems that allow players to take part separately or in teams in competitive, voluntary, mental, physical or activities dealing with fantasy and challenge elements, considering particular principles and limitations to achieve an aim defined by the game and ultimately resulting in a quantifiable outcome [ 95 ].…”
Section: Risk Communication Strategy In Food Safetymentioning
confidence: 99%
“…Game-based learning (GBL) has been used to teach and engage youths and children about health [ 94 ]. Games are multidimensional structured systems that allow players to take part separately or in teams in competitive, voluntary, mental, physical or activities dealing with fantasy and challenge elements, considering particular principles and limitations to achieve an aim defined by the game and ultimately resulting in a quantifiable outcome [ 95 ].…”
Section: Risk Communication Strategy In Food Safetymentioning
confidence: 99%
“…Hasil uji statistik menunjukkan terdapa t peningkatan sikap responden antara sebelum dan sesudah mengikuti sex edukasi (p-value 0,000 )…Penelitian ini sejalan dengan penelitian Perwiratama (2020) dengan hasil rerata sikap responden sebelum (31,2609) dan sesudah (39,1739) diberikan mengalami peningkatan sebesar 7,913. Game dapat meningkatkan pembelajaran tentang pengetahuan dan keterampilan terkait perkembangan remaja (Esquivel et al, 2022).…”
Section: Hasil Dan Pembahasan Analisis Univariat Karakteristik Respondenunclassified
“…Kelompok akan menyampaikan argumentasi sesuai Remaja lebih cenderung tertarik dengan metode permainan yang memiliki suasana lebih menyenangkan dibandingkan dengan metode biasa atau ceramah. Pengembangan media edukasi terkait perilaku seks bebas dengan permainan diterima dengan baik oleh sasaran remaja, remaja senang dan tertarik untuk memperoleh informasi melalui game sehingga dapat disebarluaskan penggunaannya kepada remaja lain (Esquivel et al, 2022). Hasil penelitian menunjukkan bahwa edukasi terkait pendidikan seksual berbasis game sangat menarik bagi remaja.…”
Section: Hasil Dan Pembahasan Analisis Univariat Karakteristik Respondenunclassified
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“…Board games, for example, can be used as a creative and interactive medium, allowing children to learn while playing and experiencing events, ultimately preparing them to connect with real-life situations (Nasrulloh et al, 2019). Board games offer a fun and effective way to deliver sex education to young children, enabling them to learn through play (Esquivel et al, 2022). Fostering engagement in children's sex education necessitates the incorporation of creativity as a fundamental component.…”
Section: Introductionmentioning
confidence: 99%