“…Generally, since users play several contents sequentially, state transition graphs are suitable to describe the sequence. In conventional methods, we have proposed a play-sequence graph to describe the structures of selective contents [3]. Here, we explain the play-sequence graph.…”
Due to the recent popularization of digital broadcasting systems, selective contents broadcasting depending on users' preferences with node relay-based webcast have attracted much attention. In node relay-based webcast, waiting time is reduced by receiving contents from several nodes. However, when a node that delivers contents disconnects from the network or reconnects to it while delivering contents, waiting time increases by changing a delivery schedule. In this paper, we propose a scheduling method considering reconnection on selective contents delivery with node relay-based webcast that relay data among nodes. Our proposed method reduces waiting time by restructuring the delivery schedule considering the disconnection and the reconnection of the node.
“…Generally, since users play several contents sequentially, state transition graphs are suitable to describe the sequence. In conventional methods, we have proposed a play-sequence graph to describe the structures of selective contents [3]. Here, we explain the play-sequence graph.…”
Due to the recent popularization of digital broadcasting systems, selective contents broadcasting depending on users' preferences with node relay-based webcast have attracted much attention. In node relay-based webcast, waiting time is reduced by receiving contents from several nodes. However, when a node that delivers contents disconnects from the network or reconnects to it while delivering contents, waiting time increases by changing a delivery schedule. In this paper, we propose a scheduling method considering reconnection on selective contents delivery with node relay-based webcast that relay data among nodes. Our proposed method reduces waiting time by restructuring the delivery schedule considering the disconnection and the reconnection of the node.
“…Contents Cumulated Broadcasting Considering Bandwidth (CCB-CB) method [15] reduces waiting time effectively by acquiring bandwidth identical to the data consumption rate.…”
Due to the recent popularization of 3-D broadcasting, 3-D broadcasting using an immersive display has been attracted great attention. In conventional 3-D broadcasting, since they watch the image with only the partial region and the view point is fixed, their realistic sensation is low. In immersive contents broadcasting, clients can play data without interruption. When the server delivers immersive contents in broadcasting, since the data size of each content is so large that the waiting time while playing it becomes unrealistic. In this paper, we propose a scheduling method to reduce waiting time on immersive contents broadcasting. In our proposed method, by dividing the immersive content into active immersive data and static immersive data and scheduling them effectively, the waiting time can be reduced.
“…As described above, several methods have been proposed to reduce interruption time [10]. However, no method exists in which a broadcast schedule is produced that considers data reception by telecommunication.…”
Due to the continued popularization of broadcast and communications integration environments, streaming delivery using broadcast and communication is attracting attention. In streaming delivery on the environment, clients concurrently receive streaming data such as music or movies from broadcasting and communication systems. Although these systems compensate for the demerits of each other, the interruption time is lengthened if the system does not deliver the data efficiently. In our proposed method, the system produces a broadcast schedule of streaming data that considers communication bandwidth. In this research, we confirmed that extra bandwidth that gives shorter interruption time differs from communication bandwidth. Our proposed method reduces the interruption time by finding the extra bandwidth.
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