2022
DOI: 10.3389/fbinf.2022.873478
|View full text |Cite
|
Sign up to set email alerts
|

A Brave New World: Virtual Reality and Augmented Reality in Systems Biology

Abstract: How we interact with computer graphics has not changed significantly from viewing 2D text and images on a flatscreen since their invention. Yet, recent advances in computing technology, internetworked devices and gaming are driving the design and development of new ideas in other modes of human-computer interfaces (HCIs). Virtual Reality (VR) technology uses computers and HCIs to create the feeling of immersion in a three-dimensional (3D) environment that contains interactive objects with a sense of spatial pr… Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
1

Citation Types

0
0
0

Year Published

2022
2022
2024
2024

Publication Types

Select...
3
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(1 citation statement)
references
References 89 publications
0
0
0
Order By: Relevance
“…Particularly, the inferior frontal gyrus and the ventral premotor cortex revealed a significant signal increase when the context suggested the intention associated with hands actions [26]. Familiarity with and expertise of the observed action has also been shown to increase the MNS resonance [47], and the embodiment induced by immersive VR may increase the perception of familiarity with the observed action [48].…”
Section: Discussionmentioning
confidence: 94%
“…Particularly, the inferior frontal gyrus and the ventral premotor cortex revealed a significant signal increase when the context suggested the intention associated with hands actions [26]. Familiarity with and expertise of the observed action has also been shown to increase the MNS resonance [47], and the embodiment induced by immersive VR may increase the perception of familiarity with the observed action [48].…”
Section: Discussionmentioning
confidence: 94%