2009 Seventh ACIS International Conference on Software Engineering Research, Management and Applications 2009
DOI: 10.1109/sera.2009.10
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A BnB Mobile Game Online Based on J2ME and J2EE

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Cited by 3 publications
(2 citation statements)
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“…Mobile gaming started with the 'snake' game on a Nokia handset in 1997 and has progressed to the 'Angry Birds' game (Chasey, 2010;Shih, Hosein and Beharry, 2010;Hou and Wu, 2011). Domestic mobile online games began to increase since 2004 due to the rapid growth of handheld devices and related wireless technologies such as cellular phones, pagers, PDA, Bluetooth, Wi-Fi, and 3G (Garner, et al, 2006;Zhu, et al, 2009). Furthermore, emerging wireless technologies and open Internet standards allow communication across heterogeneous mobile devices via the network (Gee, 2003).…”
Section: Mobile Game Based Learningmentioning
confidence: 99%
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“…Mobile gaming started with the 'snake' game on a Nokia handset in 1997 and has progressed to the 'Angry Birds' game (Chasey, 2010;Shih, Hosein and Beharry, 2010;Hou and Wu, 2011). Domestic mobile online games began to increase since 2004 due to the rapid growth of handheld devices and related wireless technologies such as cellular phones, pagers, PDA, Bluetooth, Wi-Fi, and 3G (Garner, et al, 2006;Zhu, et al, 2009). Furthermore, emerging wireless technologies and open Internet standards allow communication across heterogeneous mobile devices via the network (Gee, 2003).…”
Section: Mobile Game Based Learningmentioning
confidence: 99%
“…Educational researchers and software developers have recognised those devices and technologies as powerful resources to support game based learning (Andrews, et al, 2003;Facer, et al, 2004;Gee, 2003;Roschelle and Pea, 2002;Wegerif, 2003). The mobile game industry professionals have analysed that today's online game is tomorrow's mobile platform; they also predict a great potential growth in domestic mobile phone games (Zhu, et al, 2009). Therefore, academic researchers and educational specialists can benefit from this growth of devices and related technologies to provide better learning in the educational context.…”
Section: Mobile Game Based Learningmentioning
confidence: 99%