2011
DOI: 10.1177/1059712311419378
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A biomimetic approach to robot table tennis

Abstract: Playing table tennis is a difficult motor task that requires fast movements, accurate control and adaptation to task parameters. Although human beings see and move slower than most robot systems, they significantly outperform all table tennis robots. One important reason for this higher performance is the human movement generation. In this paper, we study human movements during table tennis and present a robot system that mimics human striking behavior. Our focus lies on generating hitting motions capable of a… Show more

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Cited by 89 publications
(86 citation statements)
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“…For the simulated experiment, we used the ProMPs for playing table tennis. The trajectories used for training were from an analytical player [15]. In the first real-robot experiment, we demonstrated rhythmic trajectories for the toy 'Astrojax' [16] by kinesthetic teach-in.…”
Section: Experimental Evaluationmentioning
confidence: 99%
“…For the simulated experiment, we used the ProMPs for playing table tennis. The trajectories used for training were from an analytical player [15]. In the first real-robot experiment, we demonstrated rhythmic trajectories for the toy 'Astrojax' [16] by kinesthetic teach-in.…”
Section: Experimental Evaluationmentioning
confidence: 99%
“…Hence, robot table tennis has been used by many groups as a benchmark task in robotics [16,17]. Thus far, none of the groups which have worked on robot table tennis ever got to the levels of a young child despite having robots that could see and move faster and more accurate than humans [17].…”
Section: Robot Table Tennismentioning
confidence: 99%
“…Thus far, none of the groups which have worked on robot table tennis ever got to the levels of a young child despite having robots that could see and move faster and more accurate than humans [17]. Likely explanations for this performance gap are (i) the human ability to predict hitting points from opponent movements and (ii) the robustness of human hitting movements [17]. In this paper, we use a Barrett WAM robot arm to play table tennis against human players.…”
Section: Robot Table Tennismentioning
confidence: 99%
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“…For example, the overall shape of table tennis forehands are very similar when the swing is adapted to varied trajectories of the incoming ball and a different targets on the opponent's court. To accomplish such behavior, the human player has learned by trial and error how the global parameters of a generic forehand need to be adapted due to changes in the situation (Mülling et al, 2010(Mülling et al, , 2011.…”
Section: Introductionmentioning
confidence: 99%