2007
DOI: 10.5688/aj710479
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A Bingo Game Motivates Students to Interact with Course Material

Abstract: Objectives. To create a bingo game that would increase student interaction with course material and provide students with options for demonstrating learning and earning extra credit. Design. A bingo game was created in which each of the 25 squares contained an activity (eg, video, crossword puzzle, poem, quiz) that encouraged interaction with course material and appealed to multiple learning styles. Students who achieved bingo earned a 5-point (5%) grade bonus. Assessment. All students enrolled in the Introduc… Show more

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Cited by 18 publications
(14 citation statements)
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“…55,58 Five studies involved rewards to motivate students. 36,40,42,43,47 Two studies reported rewarding students by adding extra marks to their grades, while one study included candy prizes for winning teams. 43,47 Instead of giving the winning team a reward, Roche et al asked the winning team to select a health-related charity to which a faculty member would donate if that team won.…”
Section: Rewards In Educational Gamesmentioning
confidence: 99%
See 3 more Smart Citations
“…55,58 Five studies involved rewards to motivate students. 36,40,42,43,47 Two studies reported rewarding students by adding extra marks to their grades, while one study included candy prizes for winning teams. 43,47 Instead of giving the winning team a reward, Roche et al asked the winning team to select a health-related charity to which a faculty member would donate if that team won.…”
Section: Rewards In Educational Gamesmentioning
confidence: 99%
“…The common shortcomings shared by different games include the time spent by students learning the game and the extensive time invested by faculty members in game development. 36,37,41,45,47 Once prepared, however, the game material can be reused with minimal time commitment. 45 The cost of purchasing the game supplies was one of the key hindrances reported in the geriatrics-related games.…”
Section: Advantages and Disadvantages Of Educational Gamesmentioning
confidence: 99%
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“…[4][5][6] The majority of studies describing educational health care games show students enjoy playing them. [7][8][9][10] Unfortunately most of these studies do not evaluate student learning or the efficacy of the games. A Cochrane Review evaluated all published articles on health care-based educational games in which the participants were health care professionals or in postgraduate training identified 1156 papers, but only 1 was a randomized control trial.…”
Section: Introductionmentioning
confidence: 99%