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Proceedings of the 25th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '98 1998
DOI: 10.1145/280814.280818
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A beam tracing approach to acoustic modeling for interactive virtual environments

Abstract: Virtual environment research has focused on interactive image generation and has largely ignored acoustic modeling for spatialization of sound. Yet, realistic auditory cues can complement and enhance visual cues to aid navigation, comprehension, and sense of presence in virtual environments. A primary challenge in acoustic modeling is computation of reverberation paths from sound sources fast enough for real-time auralization. We have developed a system that uses precomputed spatial subdivision and "beam tree"… Show more

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Cited by 159 publications
(132 citation statements)
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“…Diffuse reflection and diffraction of sound are not currently incorporated in the BTR. These phenomena are already solved with the beam tracing method, and published by several authors (Farina, 2000;Drumm, 2000;Funkhouser et al, 1998;Tsingos, Funkhouser, 2001). The BTR has been specialized to include the refraction.…”
Section: Models and Methodsmentioning
confidence: 99%
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“…Diffuse reflection and diffraction of sound are not currently incorporated in the BTR. These phenomena are already solved with the beam tracing method, and published by several authors (Farina, 2000;Drumm, 2000;Funkhouser et al, 1998;Tsingos, Funkhouser, 2001). The BTR has been specialized to include the refraction.…”
Section: Models and Methodsmentioning
confidence: 99%
“…Funkhouser et al (1998) presented an implementation of the beam tracing method for interactive auralization of architectural environments. Using spatial data structures, they achieved the performance required for interactive simulation of a moving listener and a stationary source.…”
Section: Previous Workmentioning
confidence: 99%
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“…Many CG-related studies address such implementations in real time. Procedures have been described for applying the beam tracing method [20][21][22][23][24] and managing acoustic sources by employing clustering [25].…”
Section: Related Researchmentioning
confidence: 99%
“…The technique used is object precise polygonal beam tracing [35,36]. A beam consists of a group of rays, coherent in space (following about the same path) and bounded by the objects in the simulation area.…”
Section: Propagationmentioning
confidence: 99%