Proceedings of the 7th Annual Conference on Computer Graphics and Interactive Techniques - SIGGRAPH '80 1980
DOI: 10.1145/800250.807479
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A 3-dimensional representation for fast rendering of complex scenes

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Cited by 158 publications
(72 citation statements)
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“…By traversing the macrocell hierarchy, we need not consider much of the data that is contained within the shared memory space. For non-volumetric data, we use efficient bounding volume hierarchy and hierarchical grid-based data structures [15,16] for a similar purpose.…”
Section: Optimizations For Volumetric Datamentioning
confidence: 99%
“…By traversing the macrocell hierarchy, we need not consider much of the data that is contained within the shared memory space. For non-volumetric data, we use efficient bounding volume hierarchy and hierarchical grid-based data structures [15,16] for a similar purpose.…”
Section: Optimizations For Volumetric Datamentioning
confidence: 99%
“…Whitted and Rubin [7] introduced the hierarchical representation for threedimensional objects which have improved both time and space efficiency. These representations typically consist of the trees whose branches represent bounding volumes and whose terminal nodes represent primitive object elements.…”
Section: The Previous Workmentioning
confidence: 99%
“…Surface information is usually encoded in the object structure, that may include textures or complex shading model parameters. One important aspect of geometrical representation is the storage of bounding volume information, and an optional hierarchical ''level of detail''structure (for example that in (Rubin and Whitted 1980)). Finally,the geometry of the scene can be enhanced by structuring information such as relative visibility or object proximity relationships, that are crucial, especially in light transfer calculations.…”
Section: Aspects Of Scene Structurementioning
confidence: 99%