1980
DOI: 10.1145/965105.807479
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A 3-dimensional representation for fast rendering of complex scenes

Abstract: Hierarchical representationsof 3-dimensional objects are both time and space efficient. They typically consist of trees whose branches represent bounding volumes and whose terminal nodes represent primitive object elements (usually polygons).This paper describes a method whereby the object space is represented entirely by a hierarchical data structure consisting of bounding volumes, with no other form of representation. This homogeneity allows the visible surface rendering to be performed simply and efficientl… Show more

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Cited by 192 publications
(28 citation statements)
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“…For testing purposes six 3D models [15,16] were made with different complexity levels, which is reflected in the different number of points (1, 10, 100, 1000, 10000 and 100000 points) (Fig. 4).…”
Section: Methodsmentioning
confidence: 99%
“…For testing purposes six 3D models [15,16] were made with different complexity levels, which is reflected in the different number of points (1, 10, 100, 1000, 10000 and 100000 points) (Fig. 4).…”
Section: Methodsmentioning
confidence: 99%
“…For each ray, its closest intersected object is found by traversing the hierarchical tree, starting at its root and towards its leaves. The method was first introduced by Rubin and Whitted (1980), and was improved by Weghorst et al (1984), and made even faster by Kay and Kajiya (1986). The first step in the algorithm is building the data structure.…”
Section: The Sequential Algorithmmentioning
confidence: 99%
“…The building of the data structure is not a trivial task. Rubin and Whitted designed an interactive program, and it took them about two days to build a hierarchical tree for a complex scene, Rubin and Whitted (1980). In Kay (1986) the desired features of a "good" hierarchy are described.…”
Section: The Sequential Algorithmmentioning
confidence: 99%
“…Since KIT handles a wide range of primitives, rendering method must be independent from data structure such as in ray tracing. One of the most important drawbacks of ray tracing is that it is slow, but several researches have done to improve its speed (Dippe and Swensen 1984;Bronsvoort et al 1984;Glassner 1984; Rubin and Whitted 1980;Weghorst et al 1984). The KIT ray tracer uses an hierarchical enclosure based on extended-CSG structure for this purpose.…”
Section: Ray Tracingmentioning
confidence: 99%