1987
DOI: 10.1016/0030-4018(87)90294-x
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A 2-D pulse density modulation by iteration for halftoning

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Cited by 17 publications
(5 citation statements)
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“…Nevertheless, these algorithms usually suffer from two big drawbacks: they are too computationally costly to be implemented in simple and fast visualization software (e.g. see Eschbach's pulse-density modulation [5], Allebach's direct binary search-based halftoning [2,14], or Marcu's roadmap [15]), and they are often proprietary, which considerably limits their potential application for the computer graphics community. The best implementation of the DBS-based halftoning is approximately 10 times slower than a typical error-diffusion, according to Jan Allebach's estimation [1].…”
Section: Introductionmentioning
confidence: 99%
“…Nevertheless, these algorithms usually suffer from two big drawbacks: they are too computationally costly to be implemented in simple and fast visualization software (e.g. see Eschbach's pulse-density modulation [5], Allebach's direct binary search-based halftoning [2,14], or Marcu's roadmap [15]), and they are often proprietary, which considerably limits their potential application for the computer graphics community. The best implementation of the DBS-based halftoning is approximately 10 times slower than a typical error-diffusion, according to Jan Allebach's estimation [1].…”
Section: Introductionmentioning
confidence: 99%
“…1 The earliest use of an iterative method to directly render a continuous-tone image appears to be the work of Carnevali et al 11 in 1985. This was followed in 1987 by Eschbach and Hauck's work with the interconnected springs model. 23 After a brief lull, the area became extremely active in the early 90s. In 1991, Kollias and Anastassiou 12 and Bernard 13 proposed the use of neural networks, Pappas and Neuhoff 14 suggested the Viterbi algorithm, and Zakhor et al 18 used a linear programming approach.…”
Section: Introductionmentioning
confidence: 99%
“…Wong 22 has shown that frequency weighted mean-squared error does not always decrease with increasing texture uniformity. Other cost functions include a measure of the potential energy stored in an interconnected mesh of springs 23,24 and measures for texture quality. 21,[25][26][27] The cost function has also been based on nonlinear scale spaces.…”
Section: Introductionmentioning
confidence: 99%
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“…The main goal is to transform a diverse form of images into binary format. The ED is one of half-toning methods, where ED is categorized as region operation (or pixel operation) [7][8][9][10][11][12][13][14][15][16][17][18][19][20][21][22][23]. Therefore, parallel processing is possible and buffer is required for this process.…”
Section: Introductionmentioning
confidence: 99%