2020
DOI: 10.11591/ijeecs.v20.i3
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Cited by 8 publications
(9 citation statements)
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“…For example, work [34] uses a hybrid BLSTM-GRU model for monthly rainfall prediction. However, the studies [15], [21][22], [27][28][29][30][31][32][33] that used the CSE-CIC-IDS2018 network traffic dataset and the studies [36][37][38][39] that used the IoT-specific BoT-IoT data were examined thoroughly. From the above-related literature review, it is evident that Deep Learning models have not been used extensively in IoT network attack detection, yet.…”
Section: Related Workmentioning
confidence: 99%
“…For example, work [34] uses a hybrid BLSTM-GRU model for monthly rainfall prediction. However, the studies [15], [21][22], [27][28][29][30][31][32][33] that used the CSE-CIC-IDS2018 network traffic dataset and the studies [36][37][38][39] that used the IoT-specific BoT-IoT data were examined thoroughly. From the above-related literature review, it is evident that Deep Learning models have not been used extensively in IoT network attack detection, yet.…”
Section: Related Workmentioning
confidence: 99%
“…(SVCs) using thyristor-switched capacitors (TSCs) as well as thyristor-controlled reactors (TCRs). The needed reactive power was built for providing or absorbing the energy [37,38]. If a reactive load of the control system is capacitive which means (leading), Reactors can be used by SVC to absorb device VARs, Reducing device voltage.…”
Section: Classification Of Fact Controller Systems Based On Technolog...mentioning
confidence: 99%
“…Yung, S.N. Junaini, A.A. Kamal, L.F. Md Ibharim, digital learning gamification resources are highly effective in the formation of skills for independent development of new technologies and evaluating their possibilities, existence in online and offline reality, constant knowledge updating and the acquisition of new skills and competencies (Yung et al, 2020). The authors claim that a teacher who loves their subject will not always be able to arouse a modern student' interest (overload with fundamental concepts and laws, focusing only on a specific curriculum without variable pace of work, limited communication channels).…”
Section: Review Of Foreign Researchmentioning
confidence: 99%
“…J.C. Paiva, J.P. Leal, R. Queirós note that currently it is important for a digital school mentor to possess minimal programming skills in order to apply gamification tools, effectively provide teaching in the online community (Paiva et al, 2020). There is a wide range of educational gaming platforms available to support teaching activities (Yung et al, 2020). K. Bovermann, T.J. Bastiaens describe game mechanics, features of designing game educational spaces (Bovermann, Bastiaens, 2020): the plot component; requirements to selecting the content of the world; the specifics of the task system; the need to train qualified game teachers; emotional design supported by the rules for scoring points, the rating system.…”
Section: Review Of Foreign Researchmentioning
confidence: 99%
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