2019
DOI: 10.17522/balikesirnef.570616
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6. Sınıf Bitki Ve Hayvanlarda Üreme, Büyüme Ve Gelişme Ünitesinin Öğretiminde Oyun Temelli Öğrenmenin Akademik Başarı Ve Tutum Üzerine Etkisi

Abstract: The aim of this study was to investigate the effects on the students' academic achievement and their attitudes of teaching with game based learning in "Reproduction, Growing and Development unit in Plants and Animals" in Elementary 6th grade Science education class. Semi-experimental model based on pre test and post test was used in the research. The studies were performed in a public school in Giresun in 2016-2017 academic year. Sample of the research was composed of total forty students of sixty grades, 2… Show more

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Cited by 6 publications
(2 citation statements)
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References 12 publications
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“…In the study conducted by Yazıcıoğlu and Çavuş-Güngören (2019), it was determined that the use of game-based activities in science teaching improved the academic achievement of middle school students. Similarly, Serdaroğlu and Güneş (2019) stated that the lesson taught with educational games in the 6 th -grade science course positively affected the academic achievement of the students as they learned the lesson with fun and enjoyment. Şentürk (2020) explained the effect of game-based science teaching and learning experiences on academic achievement based on the fact that students learn by having fun, actively, doing-living during the lesson process, undertaking tasks and responsibilities, and developing positive attitudes towards the course.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…In the study conducted by Yazıcıoğlu and Çavuş-Güngören (2019), it was determined that the use of game-based activities in science teaching improved the academic achievement of middle school students. Similarly, Serdaroğlu and Güneş (2019) stated that the lesson taught with educational games in the 6 th -grade science course positively affected the academic achievement of the students as they learned the lesson with fun and enjoyment. Şentürk (2020) explained the effect of game-based science teaching and learning experiences on academic achievement based on the fact that students learn by having fun, actively, doing-living during the lesson process, undertaking tasks and responsibilities, and developing positive attitudes towards the course.…”
Section: Conclusion and Discussionmentioning
confidence: 99%
“…Oyun temelli öğrenme (OTÖ) modeli bu yöntemler arasında yer almaktadır (Bozoğlu, 2013). Bu yöntem, öğrencilerin görüşlerini özgür bir şekilde ifade edebileceği, eşit öğrenme ortamları hazırlayarak bir konuyu birçok yönden inceleme fırsatı sunan ve en önemlisi öğrencilerin fen okuryazarı bir birey olarak yetişmelerine yardımcı bir model olarak kullanılmaktadır (Serdaroğlu & Güneş, 2019). Oyun temelli öğrenme, eğitim sürecinde belirlenen kazanımlara ulaşabilmek için öğrencilerin aktif, eğitimcilerin ise yol gösterici rolünde olduğu bir eğitim modelidir (Weisberg vd., 2013).…”
Section: Introductionunclassified