2019
DOI: 10.36315/2019v1end116
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5g Technology for Augmented and Virtual Reality in Education

Abstract: This paper deals with the adoption of 5G technologies in an educational context, focusing on activities based on Augmented Reality (AR) and Virtual Reality (VR). After introducing some scenarios using AR/VR approaches, we will describe the main characteristics of 5G and will provide an example of application in the field of music education.

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Cited by 44 publications
(28 citation statements)
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“…Role of 5G: 5G services provide better indoor connectivity with small cell Next-generation Base Stations (gNB) using mmWave frequencies, leading to assured connectivity anytime anywhere. Real time online teaching needs low latency HD/4K video streaming which is provided by URLLC and eMBB services in 5G [20]. The AR and VR based educational content can be cached at 5G MEC servers enabling students to stream the contents with low latency.…”
Section: Online Educationmentioning
confidence: 99%
“…Role of 5G: 5G services provide better indoor connectivity with small cell Next-generation Base Stations (gNB) using mmWave frequencies, leading to assured connectivity anytime anywhere. Real time online teaching needs low latency HD/4K video streaming which is provided by URLLC and eMBB services in 5G [20]. The AR and VR based educational content can be cached at 5G MEC servers enabling students to stream the contents with low latency.…”
Section: Online Educationmentioning
confidence: 99%
“…On the other hand, it can help teachers get more data about the student, their needs, and capabilities. Authors in [249] describe the connection between 5G technologies and education, focusing on activities based on VR and AR. Moreover, they present a few examples dealing with the evolution of online academic courses.…”
Section: ) Characteristicsmentioning
confidence: 99%
“…Similarly, Baratè et al [5] presented an example of the adoption of 5G technologies in an educational context. More specifically, they presented an application to music education laboratory activities based on Augmented Reality (AR) and Virtual Reality (VR).…”
Section: Related Workmentioning
confidence: 99%
“…The studies presented above give essential guidance for designing an effective blended learning environment [2,3], over 5G [3][4][5] and IoT technologies [3,4]. The implemented solutions in [3][4][5] are described as based on a top-down approach. Accordingly, we believe that their proposed designs are more generic to the supported communication network and thus; they risk not to produce fully optimised products for the 5G network as envisioned in [1].…”
Section: Related Workmentioning
confidence: 99%
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