2022
DOI: 10.30687/annor/2385-3042/2022/01
|View full text |Cite
|
Sign up to set email alerts
|

58 | 2022

Abstract: This paper presents the experience of the design of a didactic activity for the translation of a Japanese video game in Italian, carried out in 2020 during the first year of the Japanese language course of the Master's Degree Programme in Languages and Civilizations of Asia and Mediterranean Africa at Ca' Foscari University. The described protocol allows the design of video game translation sessions as a teaching activity, overcoming some typical technical and organisational problems. One important issue this … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Publication Types

Select...

Relationship

0
0

Authors

Journals

citations
Cited by 0 publications
references
References 4 publications
0
0
0
Order By: Relevance

No citations

Set email alert for when this publication receives citations?