Abstract:This paper presents the experience of the design of a didactic activity for the translation of a Japanese video game in Italian, carried out in 2020 during the first year of the Japanese language course of the Master's Degree Programme in Languages and Civilizations of Asia and Mediterranean Africa at Ca' Foscari University. The described protocol allows the design of video game translation sessions as a teaching activity, overcoming some typical technical and organisational problems. One important issue this … Show more
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