2003
DOI: 10.1007/bf02946649
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3DIVE: An immersive environment for interactive volume data exploration

Abstract: This paper describes an immersive system, called 3DIVE, for interactive volume data visualization and exploration inside the CAVE virtual environment. Combining interactive volume rendering and virtual reality provides a natural immersive environment for volumetric data visualization. More advanced data exploration operations, such as object level data manipulation, simulation and analysis, are supported in 3DIVE by several new techniques. In particular, volume primitives and texture regions are used for the r… Show more

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Cited by 4 publications
(2 citation statements)
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References 8 publications
(7 reference statements)
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“…The CAVE5D [18] work is a CAVE implementation of the Vis5d [19] visualization system, while the CAVE6D [27] is a tool for collaboratively visualizing environmental data. The 3DIVE [4] system combines the concepts of region-based manipulation and data filtering in an immersive environment very useful for medical data. The VR2 [15] system integrates volume rendering with virtual reality using a fast and flexible Java volume visualization toolkit, called RTVR [31].…”
Section: Virtual Reality For Simulation Visualizationmentioning
confidence: 99%
“…The CAVE5D [18] work is a CAVE implementation of the Vis5d [19] visualization system, while the CAVE6D [27] is a tool for collaboratively visualizing environmental data. The 3DIVE [4] system combines the concepts of region-based manipulation and data filtering in an immersive environment very useful for medical data. The VR2 [15] system integrates volume rendering with virtual reality using a fast and flexible Java volume visualization toolkit, called RTVR [31].…”
Section: Virtual Reality For Simulation Visualizationmentioning
confidence: 99%
“…A hierarchical approach is used to be able to detect collisions faster, discarding regions of objects that are not colliding. Boyles and Fang (2003) proposed a technique centered on volume rendering using 3D textures (Wilson, Van Gelder, & Wilhelms, 1994), where a proxy mesh is used to display the volume. This method is novel because it does not follow the classic collision detection scheme based on hierarchical bounding volumes, and explodes the frame buffer of the GPU.…”
Section: Prior Workmentioning
confidence: 99%