Third IEEE International Conference on Pervasive Computing and Communications Workshops
DOI: 10.1109/percomw.2005.1
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3D Worlds for Edutainment: Educational, Relational and Organizational Principles

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Cited by 11 publications
(8 citation statements)
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“…Certainly, the focus is to distinguish the characteristics and qualities of the animation as a medium for disseminating information. Developing high-value content that advances educational strategy and tactics presents two key aspects (Di Blas et al, 2005). The first aspect is to determine the content that provides the greatest value.…”
Section: Game Conceptionmentioning
confidence: 99%
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“…Certainly, the focus is to distinguish the characteristics and qualities of the animation as a medium for disseminating information. Developing high-value content that advances educational strategy and tactics presents two key aspects (Di Blas et al, 2005). The first aspect is to determine the content that provides the greatest value.…”
Section: Game Conceptionmentioning
confidence: 99%
“…The second aspect is to determine in what manner to produce the content. Certainly, the highest-value content is that which directly impacts targeted audience (Di Blas et al, 2005), which in our case local content about Malaysian. Consequently, the content for the game was focused on instilling Malay culture and values.…”
Section: Game Conceptionmentioning
confidence: 99%
“…We have explored the role of place in virtual learning environments [4] and have studied designers collaborating in 3D virtual worlds [5]. Recently educational research has identified that studies into the use of immersive 3D virtual worlds for education can afford learners with opportunities for experiential and situated learning within a collaborative learning environment [6,7]. They have shown that 3D virtual environments can lend themselves to supporting a constructivist approach to learning.…”
Section: Introductionmentioning
confidence: 99%
“…Studies into constructivist 3D learning environments by Di Blas et al, [6] have studied the pedagogical, technical and organizational issues. These studies show that a sense of place is an integral element in the structure of a 3D virtual world.…”
Section: Introductionmentioning
confidence: 99%
“…Pellettieri [28] has discussed the importance of goal-based activity design and synchronous network-based communication (NBC) in a collaborative virtual environment. Experiential and situated learning within a collaborative learning environment [29,30] has also been a focus for studied in 3D virtual environments.…”
mentioning
confidence: 99%