2014 2nd International Conference on 3D Vision 2014
DOI: 10.1109/3dv.2014.39
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3D Tracking of Multiple Objects with Identical Appearance Using RGB-D Input

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Cited by 18 publications
(12 citation statements)
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“…Moreover, the particle filter approaches [6,13] extends existing RGB trackers to include the depth data. Another work [17] uses level-set optimization with appearance and physical constraints to handle occlusions from interacting objects; but, they only conduct their experiments on textureless objects with simple geometric structure such as prisms or spheres. Among the RGB-D methods [6,10,13,17], it is common to implement them in GPU for real-time tracking.…”
Section: Introductionmentioning
confidence: 99%
See 1 more Smart Citation
“…Moreover, the particle filter approaches [6,13] extends existing RGB trackers to include the depth data. Another work [17] uses level-set optimization with appearance and physical constraints to handle occlusions from interacting objects; but, they only conduct their experiments on textureless objects with simple geometric structure such as prisms or spheres. Among the RGB-D methods [6,10,13,17], it is common to implement them in GPU for real-time tracking.…”
Section: Introductionmentioning
confidence: 99%
“…Another work [17] uses level-set optimization with appearance and physical constraints to handle occlusions from interacting objects; but, they only conduct their experiments on textureless objects with simple geometric structure such as prisms or spheres. Among the RGB-D methods [6,10,13,17], it is common to implement them in GPU for real-time tracking. In effect, their runtime depends on the type of GPU that they use, which creates a problem to track more objects while still keeping the real-time performance.…”
Section: Introductionmentioning
confidence: 99%
“…methods have then been further extended to depth images for simultaneous tracking and reconstruction [20,19]. Indeed, exploiting RGB-D is beneficial since image-based contour information and depth maps are complimentary cues, one being focused on object borders, the other on object-internal regions.…”
Section: Introductionmentioning
confidence: 99%
“…This has been exploited for 3D object detection and tracking [16,9,12], as well as to improve camera tracking in planar indoor environments [32]. From a computational perspective, several state-of-theart trackers leverage the GPU for real-time performance [20,19,29]. Nevertheless, there is a strong interest towards decreasing the computational burden and generally avoiding GPU usage, motivated by the fact that many relevant applications require trackers to be light-weight [11,17].…”
Section: Introductionmentioning
confidence: 99%
“…The second is the hard physical constraint that multiple rigid bodies may touch but may not occupy the same 3D space. These two issues are addressed here in an RGB-D tracker that we originally proposed in Ren et al (2014). This tracker can recover the 3D pose of multiple objects with identical appearance, while preventing them from intersecting.…”
Section: Introductionmentioning
confidence: 99%