2016 IEEE International Conference on Computational Photography (ICCP) 2016
DOI: 10.1109/iccphot.2016.7492867
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3D reconstruction of mirror-type objects using efficient ray coding

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Cited by 10 publications
(8 citation statements)
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“…The technique consists in measuring the reflected ray by decoding two world positions for every pixel. Approaches based on triangulation [5] , [6] and polarization [7] , [8] have been demonstrated. By the computation of the direction of light rays, this technique employs the principle of light field.…”
Section: A Deflectometrymentioning
confidence: 99%
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“…The technique consists in measuring the reflected ray by decoding two world positions for every pixel. Approaches based on triangulation [5] , [6] and polarization [7] , [8] have been demonstrated. By the computation of the direction of light rays, this technique employs the principle of light field.…”
Section: A Deflectometrymentioning
confidence: 99%
“…In the field of deflectometry, this conceptualization of illumination leads to the direct ray measurements technique: it generally uses two planes which are crossed by rays of a light source, and the reconstruction is parameterized by the direction and the intensity of the reflected ray. [8] , [7] Furthermore, on the basis of this plenoptic illumination model, Herschbach developed an optical system generating a structured light field from an array of light sources by means of refracting or reflecting light structuring element [16]. This optical system is interesting since the optical formulas are well-known making the spacing between light rays calculable.…”
Section: B Light Fieldmentioning
confidence: 99%
“…The first are focused on non-diffuse surfaces, while the others aim at reconstructing weakly supported surfaces of any kind. Tin et al [26] adopt a two-layer liquid crystal display (LCD) setup to encode the illumination directions for reconstruction of the mirror-type specular objects. Or-El et al [57] address the same issue by exploiting the built-in monochromatic IR projector and IR images of RGB-D scanners.…”
Section: B Weakly Supported Surface Reconstructionmentioning
confidence: 99%
“…Most of the methods reported in the literature concentrate on flossy surface reconstruction and address the problem by adding extra hardware (e.g., coded pattern projection [25] and a two-layer LCD [26]), filtering the non-Lambert region [27], [28] or translating multi-view images of the objects with specular reflection to diffuse images [29]. Although these methods have made great progress towards non-diffuse surface reconstruction, they cannot handle textureless images, making them unable to realize general weakly supported surface reconstruction.…”
Section: Introductionmentioning
confidence: 99%
“…These techniques, however, make rather strong assumptions about the data, mainly that target objects are predominantly diffuse with almost no specular reflectance. Multi-view reconstruction of glossy surfaces is a challenging problem, which has been addressed by adding specialized hardware (e.g., coded pattern projection [3] and two-layer LCD [4]), imposing surface constraints [5,6], or making use of additional information like silhouettes and environment maps [7], or the Blinn-Phong model [8]. Fig.…”
Section: Introductionmentioning
confidence: 99%