Abstract:In a virtual 3D city scene, a 3D building model is a must-have element. A 3D reconstruction and rendering algorithm is described in this paper. Model geometry and texture data are simplified separately using LOD model technology. Half-folded mesh algorithm is used to simplify geometric data, while wavelet algorithm is used to compress texture data. Both methods reduce the amount of data that must be stored as well as the amount of data that must be transmitted over the network. To improve the response time of … Show more
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