Proceedings of the ACM Symposium on Virtual Reality Software and Technology 1998
DOI: 10.1145/293701.293708
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3D object modeling using spatial and pictographic gestures

Abstract: 1. ABSTRACT While many sophisticated 3D rendering methods are available to produce realistic output, 3D data input still is a tedious and time-consuming task. This paper proposes a new method for modeling 3D objects using hand gestures. First of all, a conceptual model, the so-called "image externalization loop" model, is introduced as a framework to realize an efficient 3D object creation environment. Then, a 3D shape forming method for implementing the model is described in detail. Two-handed spatial and pic… Show more

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Cited by 32 publications
(18 citation statements)
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“…Some let users deform models using both hands [20,17]; others use the motion of the hand [24] or its curvature [12] to define the shape.…”
Section: Gesture-based Systemsmentioning
confidence: 99%
See 1 more Smart Citation
“…Some let users deform models using both hands [20,17]; others use the motion of the hand [24] or its curvature [12] to define the shape.…”
Section: Gesture-based Systemsmentioning
confidence: 99%
“…In previous work, hand gestures are typically defined by the respective authors, rather than users [14,20]. We are interested in what gestures users would intuitively perform to create and manipulate objects, also to inform our subsequent system design.…”
Section: User Study: User-defined 3d Modeling Gesturesmentioning
confidence: 99%
“…To copy otherwise, or republish, to post on servers or to redistribute to lists, requires prior specific permission and/or a fee. In the past, the editing of 3-D objects by direct gestural interaction has been studied for regular planar interfaces [12,16] and there has been work with motion-captured gestures to edit 3-D objects displayed on a separated flat surface [18] or on a 3-D volumetric Actuality Perspecta display [5]. Sheng et al [18] examined the use of a physical object, such as a sponge, as a proxy for the user to hold and deform while gestures were detected via motion-capture.…”
Section: Introductionmentioning
confidence: 99%
“…While some systems allow the user to shape and transform 3D objects using their hands (e.g., Gesture-based 3D modeling [19], SketchMaker [22], Twister [17], Surface Drawing [24]), others equip the user's hands with tools (e.g., Volume sculpting [28], heat gun and sandpaper in Sculpting [8]). Other systems derive 3D models from the user's sketches in the air using a stylus (e.g., 3-Draw [23], Spatial Sketch [29], HoloSketch [5]).…”
Section: Sculptingmentioning
confidence: 99%