2019
DOI: 10.1007/s10758-019-09409-6
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3D Multiuser Virtual Environments and Environmental Education: The Virtual Island of the Mediterranean Monk Seal

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Cited by 21 publications
(32 citation statements)
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References 57 publications
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“…On the contrary, Lamb et al ( 2018 ) concluded that 3D simulations and games are more effective in changing student outcomes and these results derive from perceived realism and consequential engagement. Fokides and Chachlaki ( 2020 ) came to the same conclusion investigating the effectiveness of a 3D multi-user VR environment for raising environmental awareness in children. 326 students aged 10–12-years old divided into three groups according to the taught material: (1) printed material, (2) web-based application, and (3) VR.…”
Section: Resultsmentioning
confidence: 79%
See 1 more Smart Citation
“…On the contrary, Lamb et al ( 2018 ) concluded that 3D simulations and games are more effective in changing student outcomes and these results derive from perceived realism and consequential engagement. Fokides and Chachlaki ( 2020 ) came to the same conclusion investigating the effectiveness of a 3D multi-user VR environment for raising environmental awareness in children. 326 students aged 10–12-years old divided into three groups according to the taught material: (1) printed material, (2) web-based application, and (3) VR.…”
Section: Resultsmentioning
confidence: 79%
“…A nonspecific goal, as opposed to a specifically defined goal, enhances comprehension, but not memorization and affects reading strategies. Also, they concluded a beneficial influence of flow experience on both memorization and comprehension 13 Fokides and Chachlaki ( 2020 ) Research article * The study presented the results for a 3D multi-user VR for raising awareness of environmental issues. The target group was 326 students aged 10–12-years old divided into three groups according to taught material: (1) printed material, (2) web-based application, and (3) VR.…”
Section: Resultsmentioning
confidence: 99%
“…Conventional means (i.e., printed material, project toolkits, comics, leaflets, and brochures) seem to be the most frequently used tools. ICT based tools (e.g., web sites and digital eco-games) are also widely available (Fokides & Chachlaki, 2019). Moreover, virtual reality (e.g., Ahn et al, 2016;Hsu et al, 2018;Metcalf et al, 2018) and augmented reality applications (e.g., Huang et al 2016;Lu & Lin, 2015) have also been reported.…”
Section: Environmental Educationmentioning
confidence: 99%
“…Through personal experiences, it is more likely that people will regard the negative effects of environmental problems as directly connected to them, develop positive behaviors, and become more actively involved in their solution (Akerlof et al, 2013;Zaalberg & Midden, 2010). Although the bulk of the EE resources is mostly conventional (e.g., printed material), a wide range of ICT based resources is becoming increasingly available, including, but not limited to, web sites, augmented, and virtual reality applications (e.g., Ahn et al, 2016;Fokides & Chachlaki, 2019;Hsu et al, 2018;Huang et al, 2016).…”
Section: Introductionmentioning
confidence: 99%
“…Although these negative points regarding simulator use are supported by evidence, simulators could boost the confidence in maritime organizations. Thus, we argue that simulators are powerful tools to reduce the risk of otherwise high-risk tasks and can provide business value to the industry as they do in other fields, such as driver training (Burnett et al 2017;Parkes and Reed 2017), flight training (Huddlestone and Harris 2017), nuclear power plant training (IAEA 2004), clinical training (Shahriari-Rad et al 2017), and various education programs, such as dental medicine (Sabalic and Schoener 2017), environmental studies (Fokides and Chachlaki 2020), and educational robotics (Ronsivalle et al 2019). Even in the aviation industry, simulator training is set up for continuously improving the awareness of pilots in safety critical scenarios (Roth and Jornet 2015).…”
Section: Related Workmentioning
confidence: 99%