“…For example, body part motion [3], head and mouth motions [5], eye tracking [6], and eye gaze [11] [10]. In related to these studies, various devices to facilitate access to motor disability have been developed in the last decade including: Setting button [5], Remap able key [6], Alternative Configuration [7], Camera Control [8], Moveable [9], Macro ability [10], Save Point [11], Click to Move [12], Input device [13], Speed [14] and Sensitivity [3]. The challenge, therefore, how to build a framework that unified various technologies as a guideline for game designer to develop games that fit the requirements of the users.…”