2014 IEEE International Conference on Systems, Man, and Cybernetics (SMC) 2014
DOI: 10.1109/smc.2014.6973901
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3D hand posture recognition from small unlabeled point sets

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Cited by 12 publications
(9 citation statements)
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“…In this study, motor disability (mobility disable) refers to a broadest category of disability with various causes. Common causes of motor disability are mainly paralysis, neurological disorders, repetitive stress injury, age related issues and lack of steadiness [7] [12] [13]. From game design perspective, motor disability or impairment is a game design problem which needs to be addressed.…”
Section: B Game Access For Motor Disabilitiesmentioning
confidence: 99%
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“…In this study, motor disability (mobility disable) refers to a broadest category of disability with various causes. Common causes of motor disability are mainly paralysis, neurological disorders, repetitive stress injury, age related issues and lack of steadiness [7] [12] [13]. From game design perspective, motor disability or impairment is a game design problem which needs to be addressed.…”
Section: B Game Access For Motor Disabilitiesmentioning
confidence: 99%
“…For example, body part motion [3], head and mouth motions [5], eye tracking [6], and eye gaze [11] [10]. In related to these studies, various devices to facilitate access to motor disability have been developed in the last decade including: Setting button [5], Remap able key [6], Alternative Configuration [7], Camera Control [8], Moveable [9], Macro ability [10], Save Point [11], Click to Move [12], Input device [13], Speed [14] and Sensitivity [3]. The challenge, therefore, how to build a framework that unified various technologies as a guideline for game designer to develop games that fit the requirements of the users.…”
Section: Vickers Istance and Heronmentioning
confidence: 99%
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“…hand-postures: Five types of hand postures from 12 users were recorded using unlabeled markers attached to fingers of a glove in a motion capture environment (Gardner et al, 2014). Due to resolution and occlusion, missing values are common.…”
Section: Experiments On Uci Datasetsmentioning
confidence: 99%
“…With respect to this, gesture interpretation represents an appealing, as well as valid, alternative to other more conventional contact-based or video-based modalities [7], [8]: In particular, the specialized literature reports on studies that refer to context-aware multimodal interfaces [9] based on video and audio inputs, static hand pose and dynamic hand gesture visual recognition [10], glove-based sensing [11], or marker-based motion capture systems [12]. These technologies have pioneered the research in the field but show some limitations for a seamless employment in a smart home: They require a dedicated and often expensive environment; they frequently need a complex setup that involves calibration procedures and may be strongly affected by environmental nuisances (e.g.…”
Section: Introductionmentioning
confidence: 99%