Proceedings of the Workshop at SIGGRAPH Asia 2012
DOI: 10.1145/2425296.2425305
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3D game model and texture generation using interactive genetic algorithm

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Cited by 8 publications
(2 citation statements)
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“…For example, Cardamone et al (2011) have utilized an Interactive Genetic Algorithm (IGA) in the design of race tracks for a racing game. Similar approaches have been adopted for terrain generation (Walsh and Gade 2010), game textures (Yoon and Kim 2012) and specific game assets (Provano et al 2015). To date there has been little focus on utilizing an IGA in the development of game maps for multiplayer FPS games, though early iterations of the research described in this paper would fall into this category (Kruse et al 2016).…”
Section: Evolving First Person Shooter Game Mapsmentioning
confidence: 99%
“…For example, Cardamone et al (2011) have utilized an Interactive Genetic Algorithm (IGA) in the design of race tracks for a racing game. Similar approaches have been adopted for terrain generation (Walsh and Gade 2010), game textures (Yoon and Kim 2012) and specific game assets (Provano et al 2015). To date there has been little focus on utilizing an IGA in the development of game maps for multiplayer FPS games, though early iterations of the research described in this paper would fall into this category (Kruse et al 2016).…”
Section: Evolving First Person Shooter Game Mapsmentioning
confidence: 99%
“…Textured three-dimensional (3D) objects are widely used in many graphics applications, including 3D games [44,22], online 3D object virtual exhibition and virtual environments. Model simplification is a key approach to reduce modelling data of 3D objects, improving object rendering and transmission performance, which is particularly useful when a lot of objects are involved in an application.…”
Section: Introductionmentioning
confidence: 99%