2014 2nd International Conference on 3D Vision 2014
DOI: 10.1109/3dv.2014.67
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3D Face Hallucination from a Single Depth Frame

Abstract: We present an algorithm that takes a single frame of a person’s face from a depth camera, e.g., Kinect, and produces a high-resolution 3D mesh of the input face. We leverage a dataset of 3D face meshes of 1204 distinct individuals ranging from age 3 to 40, captured in a neutral expression. We divide the input depth frame into semantically significant regions (eyes, nose, mouth, cheeks) and search the database for the best matching shape per region. We further combine the input depth frame with the matched data… Show more

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Cited by 14 publications
(10 citation statements)
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References 42 publications
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“…Many approaches use an RGBD sensor to reconstruct face models [Cao et al 2014b;Liang et al 2014] and/or to animate them based on captured performance data [Bouaziz et al 2013;Hsieh et al 2015;Thies et al 2015]. However, their face reconstructions suffer from low quality in geometry and texture, due to the inherent limitations of current RGBD sensors.…”
Section: Face Reconstructionmentioning
confidence: 99%
“…Many approaches use an RGBD sensor to reconstruct face models [Cao et al 2014b;Liang et al 2014] and/or to animate them based on captured performance data [Bouaziz et al 2013;Hsieh et al 2015;Thies et al 2015]. However, their face reconstructions suffer from low quality in geometry and texture, due to the inherent limitations of current RGBD sensors.…”
Section: Face Reconstructionmentioning
confidence: 99%
“…Since all the face shapes in the 3D face dataset are in dense correspondence, we transfer these 66 landmarks to all the output 3D faces. We then deform the generic shape towards the 3D face shape using the landmarks, following [Liang et al 2014]. We fuse the deformed generic head shape and the face shape using Poisson surface reconstruction [Kazhdan and Hoppe 2013] and get a complete head shape.…”
Section: Face Modelmentioning
confidence: 99%
“…Other approaches [Garrido et al 2016] reconstruct personalized face rigs, including reflectance and fine-scale detail from monocular video. Liang et al [Liang et al 2014] reconstruct the identity of a face from monocular Kinect data using a part-based matching algorithm. They select face parts (eyes,nose,mouth,cheeks) from a database of faces that best match the input data.…”
Section: Related Workmentioning
confidence: 99%