2016
DOI: 10.1007/s00371-016-1265-5
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3D cartoon face generation by local deformation mapping

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Cited by 8 publications
(5 citation statements)
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“…Li et al (2008) and Liu et al (2009) both focused on learning a mapping between the LLE representation of photographs and their corresponding LLE representation of 3D caricatures modeled by artists. In the same vein, but only in the 3D domain, Zhou et al (2016) regressed a set of locally linear mappings from sparse exemplars of 3D faces and their corresponding 3D caricature. As far as we know, Clarke et al (2011) are the only authors that proposed a physics-oriented caricature method.…”
Section: Learning Based Methodsmentioning
confidence: 99%
See 1 more Smart Citation
“…Li et al (2008) and Liu et al (2009) both focused on learning a mapping between the LLE representation of photographs and their corresponding LLE representation of 3D caricatures modeled by artists. In the same vein, but only in the 3D domain, Zhou et al (2016) regressed a set of locally linear mappings from sparse exemplars of 3D faces and their corresponding 3D caricature. As far as we know, Clarke et al (2011) are the only authors that proposed a physics-oriented caricature method.…”
Section: Learning Based Methodsmentioning
confidence: 99%
“…In face modeling, cartoonization and caricaturing, semantic segmentation is a popular technique for increasing expressivity and user interaction (Blanz and Vetter, 1999;Liu et al, 2009;Zhou et al, 2016). In the proposed system, the 3D faces are segmented using the scheme proposed by Blanz and Vetter (1999) i.e.…”
Section: Facial Segmentationmentioning
confidence: 99%
“…Semantic deformation transfer [17] inferred a correspondence between the shape spaces of the two characters from given example mesh pairs by using standard linear algebra. Zhou et al [18] further utilized these methods to automatically generate a 3D cartoon of a real 3D face. Thies et al [2] developed a system that transfers expression changes from the source to the target actor based on [15] and achieves real-time performance.…”
Section: Deformation Transfermentioning
confidence: 99%
“…The papers by Lin et al [1] and Giachetti et al [2] are about character body modelling. The two next papers by Huang et al [3] and Zhou et al [4] focus on virtual garment stretching and face generation for virtual characters. The papers by Bao et al [5] and Andersen et al [6] are about hair and fur simulation.…”
Section: Articles In This Issuementioning
confidence: 99%