Proceedings of the 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry 2008
DOI: 10.1145/1477862.1477878
|View full text |Cite
|
Sign up to set email alerts
|

3D animation creation using space canvases for free-hand drawing

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...
2
1

Citation Types

0
2
0
1

Year Published

2010
2010
2017
2017

Publication Types

Select...
2
1
1

Relationship

0
4

Authors

Journals

citations
Cited by 4 publications
(3 citation statements)
references
References 11 publications
0
2
0
1
Order By: Relevance
“…Recently, Xin et al 17 proposed a two-step interface for sketching on a 3D surface. Fei et al 18 use a vertical plane for the same purpose. In both of these techniques artistic sketches are projected on to vertical surfaces.…”
Section: Related Workmentioning
confidence: 99%
“…Recently, Xin et al 17 proposed a two-step interface for sketching on a 3D surface. Fei et al 18 use a vertical plane for the same purpose. In both of these techniques artistic sketches are projected on to vertical surfaces.…”
Section: Related Workmentioning
confidence: 99%
“…In addition to flat or billboards, curved canvases has also been proposed as objects that are easily drawable by 2D means to create scenery suitable for animation and "film-sets" and then these canvases can be placed anywhere in the scene [19]. Another approach for sketching 3D experiences is to sketch projective scenes from various angles and then combine these into panoramic images that can be viewed with panoramic viewers [20,21].…”
Section: Introductionmentioning
confidence: 99%
“…La figure 3 montre le positionnement de notreétude, laquelle se situeà la croisée de plusieurs domaines tels que la visualisation de l'information, la navigation 3D, la création d'animations, la vision par ordinateur et la modélisation. A titre d'exemples relatifsà ces domaines, on peut citer l'utilisation de tracés de courbes pour filtrer une visualisation 3D [53,56], créer des animations [14,44,54], définir des trajectoires de caméra dans une scène 3D [34] ou encore créer des routes dans des systèmes de génie civil [36].…”
Section: Introductionunclassified