2022
DOI: 10.35429/jct.2022.16.6.1.14
|View full text |Cite
|
Sign up to set email alerts
|

360 virtual tour and escape room design as a video games-based learning process for diagnosis and strengthening of the English language

Abstract: Nowadays we know it, in these last times the return to the classroom wasn´t the return to the classroom. Some students when was studying the last year, they were waiting for the time to finish class and go out to the university, now because the pandemic they and much more students didn´t return to the classroom in a normal way. The Universidad Politécnica de Juventino Rosas and the University of Guelph closed its installation in the same way that any school, college or university in the world, and nowadays we … Show more

Help me understand this report

Search citation statements

Order By: Relevance

Paper Sections

Select...

Citation Types

0
0
0

Year Published

2024
2024
2024
2024

Publication Types

Select...
1

Relationship

0
1

Authors

Journals

citations
Cited by 1 publication
references
References 9 publications
0
0
0
Order By: Relevance