2021
DOI: 10.1007/s41347-021-00221-7
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360° Videos for Immersive Mental Health Interventions: a Systematic Review

Abstract: Virtual reality is increasingly recognized as a powerful method for clinical interventions in the mental health field, but has yet to achieve mainstream adoption in routine mental healthcare settings. A similar, yet slightly different technology, immersive 360° videos might have the potential to cover this gap, by requiring both lower costs and less technical skills to construct and operate such virtual environments. This systematic review therefore aims to identify, evaluate, and summarize mental health inter… Show more

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Cited by 20 publications
(21 citation statements)
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References 74 publications
(138 reference statements)
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“…There is a growing variety of off-the-shelf VR solutions that may be used to minimize development challenges and provide clinical benefit. Instead of designing and maintaining computergenerated visuals for VRET, researchers have used consumer camera systems (e.g., GoPro) to make 360 VR videos (Stupar-Rutenfrans et al, 2017;Ionescu et al, 2021). This technique facilitates production of predictable exposure hierarchies with photorealistic visuals and low production costs (Holmberg et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…There is a growing variety of off-the-shelf VR solutions that may be used to minimize development challenges and provide clinical benefit. Instead of designing and maintaining computergenerated visuals for VRET, researchers have used consumer camera systems (e.g., GoPro) to make 360 VR videos (Stupar-Rutenfrans et al, 2017;Ionescu et al, 2021). This technique facilitates production of predictable exposure hierarchies with photorealistic visuals and low production costs (Holmberg et al, 2020).…”
Section: Discussionmentioning
confidence: 99%
“…VR technology has improved dramatically over the last decade, offering better quality and accessible pricing [ 20 , 35 , 36 ] and providing affordable tools for entertainment and clinical healthcare [ 32 , 37 , 38 , 39 ]. With this emerging technology, it is possible to create highly immersive and realistic environments for individuals with reduced mobility [ 32 , 37 , 40 ].…”
Section: Introductionmentioning
confidence: 99%
“…‘Immersion’ is the degree to which a virtual reality experience can stimulate the senses of the user and it is achieved by manipulating a set of high-fidelity audio and visual components [ 39 ]. The stimulation of senses, created by immersive environments, is considered a key contributing factor in the achievement of believable experiences [ 37 , 38 , 39 ]. The management of stress caused by immersion is a key criterion in the evaluation of the suitability of an immersive experience.…”
Section: Introductionmentioning
confidence: 99%
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