2020
DOI: 10.4018/978-1-7998-3119-8.ch014
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360° Video as an Opportunity for the Inclusion of Product Placement

Abstract: This chapter focuses on 360 ° video in the context of product placement. At the beginning, a description of advertising related to profitability as an important factor for organizations' success is given, and the need is exposed for effective advertising approaches. This is followed by a description of 360° video, including all relevant theoretical concepts. The latter serves for placing the modality of the medium between traditional video and virtual reality. The following section focuses on the essential asp… Show more

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Cited by 2 publications
(1 citation statement)
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“…Examples include PPs in various types of video games (i.e. 2D, 3D, virtual reality [VR]) (Roettl and Terlutter, 2018) and 360° video (Pavlič and Tomažič, 2020; Wang and Chen, 2019).…”
Section: Introductionmentioning
confidence: 99%
“…Examples include PPs in various types of video games (i.e. 2D, 3D, virtual reality [VR]) (Roettl and Terlutter, 2018) and 360° video (Pavlič and Tomažič, 2020; Wang and Chen, 2019).…”
Section: Introductionmentioning
confidence: 99%